![]() You're introduced to these new powers (and to the supporting cast) in a series of brief but memorable introductory missions, which are really the only time you'll play through what could be considered a story quest. And not only can Gat and Kinzie run super fast and leap over buildings, but they can actually fly using an pair of angel wings, which add a fun new dimension to exploring Hell, grabbing its endless collectible upgrade orbs, and pursuing its new side activities. Other, more familiar powers now have hell-themed elemental effects, like Blast's new ability to turn enemies to stone. Telekinesis, for example, has been replaced with Summon, which calls up an annoying imp to latch onto your enemies and explode. Granted, within the first few minutes of play a halo stolen from Satan bestows more or less the same superpowers from Saints Row IV, with a few key differences. You can swap between the pair at any time (or play them side-by-side in co-op), although the only real difference is in the dialogue you'll hear while she lacks his cool knife executions, it turns out Kinzie's just as capable on the street as Gat. With the President out of action, the focus shifts to tough-as-nails gangster Johnny Gat and hacker Kinzie Kensington.
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